Monday 1 November 2021

Blog refresh

 It's been a while that I did not work on my personal (or any blog), and thought it's time to share some knowledge/insights/rants, often all 3 at once combined :)

Been quite busy with work in last years, and did quite some nice projects:

  • Back end / Front end work on high end media servers (several of them)
  • Plugin development in Unreal Engine (used in some quite large projects)
  • Again a reasonably large amount of both large scale interactive/multimedia installations, as well as smaller, more personal ones.
  • Some cool demoscene productions
  • Continued research in rendering techniques for media installations
  • Development of my own node based Software (named Flaretic)
  • Work on a new next generation render system, DirectX12 powered (designed for multimedia installations, not for games, there's enough game engines on the market :)

So I will (hopefully) manage to keep this blog alive for a little while, and hope people will find interesting topics.

A few points of interests that will be covered here:
  • Shaders (HLSL mostly)
  • Some fun with graphs
  • DirectX11/DirectX12 engine development.
  • Code generation/c# IL/Expression Emitting
  • Random topics about authoring tool building.