It's been a while that I did not work on my personal (or any blog), and thought it's time to share some knowledge/insights/rants, often all 3 at once combined :)
Been quite busy with work in last years, and did quite some nice projects:
- Back end / Front end work on high end media servers (several of them)
- Plugin development in Unreal Engine (used in some quite large projects)
- Again a reasonably large amount of both large scale interactive/multimedia installations, as well as smaller, more personal ones.
- Some cool demoscene productions
- Continued research in rendering techniques for media installations
- Development of my own node based Software (named Flaretic)
- Work on a new next generation render system, DirectX12 powered (designed for multimedia installations, not for games, there's enough game engines on the market :)
So I will (hopefully) manage to keep this blog alive for a little while, and hope people will find interesting topics.
A few points of interests that will be covered here:
- Shaders (HLSL mostly)
- Some fun with graphs
- DirectX11/DirectX12 engine development.
- Code generation/c# IL/Expression Emitting
- Random topics about authoring tool building.
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